投稿

Seeing the ‘light-colour’ seduces a new kind of touching

When we use a computer, what do we do? Almost all of us look at some image on an electric display, grab and move a mouse, and type on a keyboard, then our right hand holds the mouse in order to point to an image called an icon on the display. This is very 'natural' for us; if our body makes some actions, then the images on the electric display change. However, this relationship between our body and the image did not exist until the computer, and especially until the Graphical User Interface, appeared. I call this phenomenon 'Display Acts': the action formed by connecting our body action with the change of images on the electric display. (Mizuno, 2009) Through living with the computer, we have acquired new actions in order to inhabit this new image world. In other words, 'Display Acts' is the first step for our new actions in the man-computer world. I have already discussed ‘Display Acts’ on the first computer graphic system, Sketchpad, concerning the action of ...

the new realm of tactility with the 'light-colour' entity and the smooth materiality

After seeing 'light-colour' for a long time, we just begin full-scale investigation for the new realm of tactility with the smooth materiality. David Katz writes, メWhat has been touched is the true reality that leads to perception. [Emphasis in original] (Katz, 1989, p.240) We re-train our body with the smooth materiality in order to touch and generate new reality of 'light-colour'. Before, we touch something physical in order to feel the weight (in the flow of cause and effect). Now, we touch something smooth in order to give the weight to the 'light-colour' entity (for making its smoothness in the information flow). This demand us to believe our bodyユs weight and density in the 'light-colour' world. And this belief creates new diverse bodily sensations in ヤDisplay Actsユ.

fluid-solid body

We can say that the body as substance is sometimes ‘not there’ in everything smooth. Our body is fluid-solid like a plastic in smooth information flow.

Light, Plastic, Apparent motion: The ability to recognize the ambiguity of ‘not there/be there’ in the video game

This paper investigates what we experience in the video game. When we play the video game, we not only see the video image on the display but also touch the game controller. Therefore, we need double description of seeing and touching in order to make clear what the video game experience is. In order to make the double description, I focus on the light, the plastic and the apparent motion because they are fundamental components of seeing and touching in the video game; the light makes the video image which we see, the plastic makes the game controller which we touch and the apparent motion makes ‘motion’ in the flashing lights which we see again. The light has no materiality but we feel fresh on the video image. The plastic leads us to the loss of recognition for the material, but there is the shape and color which we can touch and see. The apparent motion has no physical motion but just ‘apparent’ motion. The characteristic common to all these three is ‘presence in absence.’ Therefor...

shape is vanished in the electric light

It is a very strange situation. When dark, we can't see anything, but the electric display does not matter because it radiates the light. In the dark room, we can not see anything. But the image made of the electric light, which is the electric display, is vivid for us to see. Not there. Be there. We can believe 'not there'. We can believe the color without the shape in the electric light. It changes everything. We have not been able to touch the color until now. Now, we can touch it. Maybe, it is virtual. But we can believe it. The shape vanishes. It means that the material vanishes. There is no material in the electric light. There is only the color. We should re-consider the relationship between the color and the shape in the electric light. The color achieves autonomy. Electric light merges figure and ground, light color, contour, no contour, color and shape; A shape vanishes in the electric light.

私たちの身体が情報の過程のどこにあるかを考えるための参考文献(途中)

環境知能のすすめ システム現象学 物質と記憶 基礎情報学 基礎情報学(続) クラウド化する世界 Digital Ground Where the Action is? デジタルサイネージ革命 パターン,wiki,xp 社会的な身体~振る舞い・運動・お笑い・ゲーム アーキテクチャの生態系 自分で考える本 「心」はからだの外にある―「エコロジカルな私」の哲学 インタフェースからインタラクションへ Designing Interactions

「ビデオゲームにおける「ない」けど「ある」という曖昧な認識」の参考文献・ULR

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